PSForever服务器更新说明 #21

EvaCN 10月前 401

   
PSForever项目更新#21 - Alpha v4

PSForever更新#21

阿尔法v4奥拉西斯的战争

免责声明:PSForever是一个基于粉丝,非盈利的行星边际 1模拟器项目。

PSForever团队一直在努力为今年的行星边际纪念日周末活动带来全新的更新!北京时间519日和20晚上0点加入我们,庆祝PlanetSide诞辰16周年。

安装现在比以往更容易。如果您之前遇到过安装问题,我建议您再试一次!您可以找到我们的设置指南。强烈建议您加入我们的Discord服务器。

现在,不用多说,补丁说明:

帐号

· 初始帐户创建现已开始!

· 只需在游戏客户端中输入帐户和密码,即可自动为您创建帐户。

· 您创建的角色自定义装备配置表现在将永久保存到您的帐户和角色中。

· 如果您的帐户存在问题,请使用我们的Discord中的#help频道。

世界

广域传送门

· 你可以使用现在正在运行的相应广域传送门每个战争大陆。奥拉西斯的战争又回来了!

· 目前,当玩家进入游戏时,Forseral(福塞拉地图)将成为首发位置。如果Forseral(福塞拉地图)没有可用的重生点,您将从自身势力庇护地图重生

· GM现在可以在服务器处于活动状态时设置基地的基本所有权,以设置特定的战斗配置。

庇护所地图

· 现在庇护所设施已基本运行,但大型空投穿梭机除外。

· 如果你方在Forseral没有任何基础重生点,你将在你的势力庇护所重生

· 您可以像往常一样随时在您的势力庇护所重生,这样您就可以将其用作获取某些特殊载具场所并将这些载具带到您可能无法直接获取它们的大陆。

基地占领

· 基地和塔楼现在可以入侵并占领

· 占领基地,请使用黑客工具REK)来入侵敌人的控制台。

· 基地目前仅支持黑客侵入并待驻守时间结束的占领,因为运送芯片的目前还没实现

全球连接线

· 随着战斗区域扩展到每个战争大陆,并且添加了基地占领,全球链接线现在可用于黑客链接。

基地占领国

· 基地现在具有NTU(能量)资源水平,可以消耗NTU(能量),或者由能量车ANT)重新填充。

· NTU(能量)消耗值 10/ 60分钟

· 0%不会中立(目前有效,但已禁用)

· 注意:这是一个临时设置,直到我们可以实现适当的NTU(能量)耗尽机制。到时可能会发生变化,目前只是试验性的。GM也可以自行决定改变NTU(能量)水平。 

· 状态仍为运行中,因为重生仓电厂尚未被毁。

· 此时基地增益仍然是无效的,因此增益不会通过连接线被传递。

设备功能

· 到目前为止所有基设备已在每个大陆的每个基地运行。

· 城墙炮台通过相应的高级工程师执照可以正常运行和升级,但实际上并无法完全摧毁当炮达到1血时炮手将被杀死,并且炮台可以被修理

· 储物柜将在游戏进行期间工作和存储物品,但要注意,这些物品将在游戏退出后丢失,因为存储尚未持久存在。

武器

· 许多武器都经过了伤害审计。他们现在应该更加准确。

· 鞭打者的溅射伤害现在正常运作。

· 增加了溅射伤害降级。

· 一些缺少可视弹道,声音和伤害指标的武器已被修复。

· 所有具有视导模式锁定功能以及防空 MAX的武器等类似的射击模式暂时禁用,直到进一步的修复工作完成。

· 鞭打者 平衡调整

· 鞭打的溅射伤害从6增加到9

· 鞭打光球开始爆炸前的距离已经从5米减少到0米(有效距离约为2.5米)。

· 这些更改是实验性的,可能偶尔会更改或还原。

执照证书

高级黑客

· 高级黑客现在功能齐全。

· 具有高级黑客证书的角色现在可以破解更多种类的基设备,例如设备终端和载具终端,并且可以更快地完成侵入

战斗工程

· 战斗工程师的布防功能现已在游戏中实现,但有些还没有实际伤害未来会修复AI和一些其他功能,使每个可部署功能完全正常。

· 单人野外炮台现在已经可以部署且能造成伤害

· 实现布防的操作方法

· 在设备终端获取自适应建筑引擎(ACE)或现场可部署单元(FDU

· 将其放在有效的展开位置。

载具

传送器

· 传送器远距功能现已完成修复

· 使用传送器的方法

1. 载具终端获取

2. 使用“B”按钮展开传送器

3. 使用“G”按钮从传送器底部获取传送模块

4. 传送模块放在有效的展开位置。

5. 在短暂的等待之后,友方和敌方玩家都可以在传送器和传送模块之间传送。

能量车ANT

· 能量车(ANT)现在可以在广域传送门进行充电然后用它来为基地填充能量

· 能量车(ANT)充电操作

1. 载具终端获取能量车(ANT)

2. 开车到附近的广域传送门并用“B”按钮展开进行能量填充

3. 填充后,将能量车(ANT)开到需要充电的基地

4. 在庭院中接近基地的能量塔(NTU)筒仓。

5. 出现提示时,按“B”按钮展开为基地能量塔(NTU)筒仓充电

高级移动重生车AMS

· AMS的重生圈现在已经正在运行。您不再需要使用!ams命令。

· 作为一个有趣的修AMS可以进入银河运输机的尾部货舱(原版银河不能运AMS)

银河  北极星 载具货舱

·  银河  北极星 内运输载具的货舱现已全面运作。

· 使用货舱:

1. 载具终端获取适当的车辆。

2. 接近银河北极的货舱,并在出现提示时按“G”按钮。

· 作为一个有趣的修AMS可以进入银河运输机的尾部货舱(原版银河不能运AMS)

· 如果您的载具在银河内部时银河被销毁(飞行员半空中跳伞,或者飞行员手动销毁银河,您可与游戏断开连接),此时可能会发生已知的断开连接错误。

· 作为一个有趣的修改,飞行上限高度已从400提高到500

· 作为一个有趣的修,您可以从任何可以获得飞机的终端上开出银河(原版只能从空投中心和庇护所的飞行终端获得)

· 掠夺者(TR三人小炮车)历史更新

· 最大生命值从1000减少到900,以恢复官方更新日志中从未恢复的“Coder Madness 2”补丁

插件

· 目前实施的两个插件是:

· 奔跑插件

· 夜视插件

Bug修复

· AMS被摧毁后但仍然作为重生点的问题已得到修复

· 初始加载世界地图时加载屏幕会卡住,并且不再发生任何变化

· 庇护所载具终端现正常工作

· 如果GM在车辆内部使用/ zone命令,车辆将不再停留并可能导致区域崩溃

· 当基地遭到黑客侵入重新黑回时,终端锁定状态现在将清除

· 当门锁解锁时,敌方的门将不再显示敌人拥有的设施 - 门被锁定信息

· 正了一个问题,即可以通过自定义装备栏的保存AMS终端获取MAX

· 您现在可以在带有自定义装备栏AMS上正确获取标准重步装甲

· 修复了AMS销毁后的各种问题

· 当快速连续点击重生不止一次时,将不再送回到本势力的庇护所

· 您现在可以在已被黑客入侵的基地里打开被黑客入侵的终端菜单,而无需再通过使用黑客工具产生引导光束以打开窗口

· 有时不会关闭的门现在将正确关闭

· 从维修终端/后备箱或飞机着陆平台获取物品,现在将自动将物品直接放入载具的货舱

· 当重生到庇护所时,重生时间现在将是瞬间而不是10

· 当选择重生到庇护所时,你将不再需要等待重生倒计时

· 从银河的货舱中释放出来的载具中的玩家将不再断开连接

· ......还有很多甚至更多!

行星边际 模组化更新

服务器端 模组

我们现在可以使用名为PropertyOverrideMessage的特殊数据包通过覆盖游戏存储客户端的一些属性来创建短期或长期修改。由于这些更改应用于游戏服务器端,这意味着不需要下载或修补。

除了服务器控制的许多其他事情外,现在可以使用未更改的游戏客户端对Planetside进行强大的修改。

虽然您可能已经在上面的补丁说明中阅读了其中一些,但您可以找到PSForever Live Server上当前激活的修改器的列表。

客户端 模组

关于客户端更改,已经进行了一些新的发现,特别是在使用客户端和服务器端模块时。以下功能已经创建了概念证明:

· 新车

· 新武器

· 新的MAX

· 地形变化

· 地图更改

· ......以及更多!

我们仍然希望做出一个可以修补和验证文件的修补程序,然后再修改需要下载的模组

我们需要你的帮助!

虽然我们的开发人员的工作非常出色,但我们希望获得更多人才。要继续让PSForever成为现实,我们需要您的帮助!如果您有兴趣,这里有一些帮助我们的技能:

· 服务器开发(Scala,逆向工程)

· 工具程序员(C/ C ++Launcher / Patcher

· 客户端反转(DLL挂钩等)

· Database Designer

即使您不是开发人员,拥有一个庞大而活跃的社区也很有帮助。与往常一样,PSForever Discord服务器有效的地方,帮助,或者只是找到有关我们项目的更多信息:http//chat.psforever.net 。我们希望看到你在那里!

有用的链接

· 设置指南

· 不和

· 网站

· 论坛

 


最新回复 (1)
  • 0 引用 2

       
    PSForever Project Update #21 -- Alpha v4

    PSForever Update #21

    Alpha v4: The War for Auraxis

    Disclaimer: PSForever is a fan-based, not-for-profit PlanetSide 1 emulation project.

    The PSForever Team has been hard at work to bring you a massive new update for this year’s Planetside Day Weekend Event! Join us May 18 and 19th at 12pm EST both days to celebrate PlanetSide’s 16th Birthday.

    Setup is now easier than ever. If you had issues with setup before, I urge you to give it a try again! You can find our setup guide here. It is also highly recommended you join our Discord server here.

    And now, without further ado, are the patch notes:

    Accounts

    · Initial account creation is now live!

    · Simply typing an account and password into the game client will create an account for you automatically.

    · Characters and any Loadouts you create with them will now be permanently saved to your respective accounts and characters.

    · If you have issues with your accounts, please use the #help channel in our Discord.

    World

    Warpgates

    · You can warp to every Battle Continent using the now functioning Warpgates. The war for Auraxis is back!

    · For now, Forseral will be the starting location when a player enters the game. If no spawn locations are available on Forseral, you will start in your faction’s Sanctuary.

    · GMs can now set base ownership while the server is live to set up a specific fight configuration.

    Sanctuaries

    · Sanctuaries are now implemented, with the exception of the HART shuttle.

    · You will spawn in your faction's Sanctuary if you do not control any bases on Forseral.

    · You can spawn at your faction’s Sanctuary at any time like normal, allowing you to use it as a location to acquire certain vehicles and bring them to a continent you may not have access to them on.

    Base Capture

    · Bases and Towers can now be hacked into and captured.

    · To capture a base, use the Remote Electronics Kit (REK) to hack an enemy Control Console.

    · Bases currently only support Hack and Hold capture methods, as the LLU method is currently a WIP.

    Global Lattice

    · With the combat area being expanded to each Battle Continent, and Base Capture being added, the Global Lattice is now functional for the purpose of hack links.

    Base States

    · Bases now have an NTU resource level, can run out of NTU, or be refilled by the now functioning Advanced Nanite Transport (ANT) vehicle.

    · NTU is drained 10%/60 min

    · Won’t go neutral at 0% (currently working, but disabled)

    · Note: This is a temporary setup until we can implement the proper mechanics for NTU depletion. These are subject to change and just experimental. GMs also can change NTU levels at their discretion. 

    · Base States are still a work in progress, as Spawn Tubes and Generators cannot be destroyed yet.

    · Base Benefits are still hard coded at this time, so benefits will not transfer through the lattice.

    Base Equipment Functionality

    · All base equipment that has been implemented thus far is now functional at each base on every Battle Continent.

    · Wall Turrets are functioning and upgradeable with the proper Advanced Engineering certification, but don’t actually become destroyed; the gunner will be killed when the turret reaches 1 hitpoint. They can be repaired.

    · Lockers will work and store items during a gameplay session, but beware, those items will be lost at the end of the session, as storage is not yet persistent.

    Weapons

    · Many weapons have undergone damage audits. They should now be more accurate.

    · The Lasher’s Lash now works properly.

    · Splash damage degradation has been added.

    · Some weapons that lacked a visual projectile, sound, and damage indicators have been fixed.

    · Firing modes for weapons with with camera modes, lock on features, and all AA MAXs are temporarily disabled until further work is done.

    · Lasher Balance Update

    · Lash damage has been increased from 6 to 9.

    · The distance before Lasher orbs can begin lashing has been reduced from 5 meters to 0 meters (effectively ~2.5 meters).

    · These changes are experimental and may be occasionally changed or reverted.

    Certifications

    Advanced Hacking

    · Advanced Hacking is now fully functional.

    · Characters with Advanced Hacking can now hack a greater variety of base equipment, such as Equipment Terminals and Vehicle Terminals, and do it more quickly.

    Combat Engineering

    · Combat Engineering deployables are now in the game, but some lack damage, AI, and some other features that make each deployable fully functional.

    · One Man Field Turrets are functioning and do have damage.

    · To create deployables:

    · Acquire an Adaptive Construction Engine (ACE) or a Field Deployable Unit (FDU) at an Equipment Terminal

    · Place it at a valid placement point.

    Vehicles

    Router

    · The Router teleportation pad vehicle is now fully functional.

    · To use a Router:

    1. Acquire it from a Vehicle Terminal

    2. Deploy it with the ‘B’ button

    3. Acquire a Telepad from the underside of Router with the ‘G’ button

    4. Place it at a valid placement point.

    5. After a short delay, friendly and enemy players alike will be able to teleport between the Router and the Telepad.

    Advanced Nanite Transport (ANT)

    · The Advanced Nanite Transport (ANT) can now fill their capacitors with NTU at Warpgates and use it to fill a Base’s NTU Silo.

    · To fill a Base with the ANT:

    1. Acquire an ANT at a Vehicle Terminal.

    2. Drive to a nearby Warpgate and fill your capacitors with the ‘B’ button.

    3. Once filled, drive the ANT to a Base which needs NTU.

    4. Approach the Base’s NTU Silo in the Courtyard.

    5. When prompted, press the ‘B’ button to fill the Base’s NTU Silo.

    Advanced Mobile Station (AMS)

    · The respawn circle for the AMS is now functional. You no longer need to use the !ams command.

    · As a fun modifier, the  AMS can be loaded into a Galaxy Cargo Hold.

    Galaxy and Lodestar Vehicle Cargo Hold

    · Cargo Holds for the transportation of vehicles within Galaxy Dropships and Lodestars are now fully functional.

    · To use a cargo hold:

    1. Acquire an appropriate vehicle at a Vehicle Terminal.

    2. Approach a Galaxy or Lodestar cargo hold, and press the ‘G’ button when prompted.

    · As a fun modifier, the AMS can be loaded into the Galaxy Cargo Hold.

    · There is a known disconnect bug that can occur if the Galaxy your vehicle was inside is deconstructed (via the pilot bailing midair, or the pilot manually deconstructing it, you can be disconnected from the game.

    · As a fun modifier, the flight ceiling has been raised from 400 to 500.

    · As a fun modifier, you can pull a Galaxy Dropship from any terminal in which you can acquire air vehicles.

    · Reaver Balance Update

    · Max health reduced from 1000 to 900 to revert the never reverted “Coder Madness 2” patch from Live

    Implants

    · The two currently implemented Implants are:

    · Surge

    · Darklight Vision

    Bug Fixes

    · An issue where an AMS can despawn but still act as a respawn point has been fixed

    · Load screen freezes when initially loading the world and zoning should no longer occur

    · Sanctuary vehicle terminals now work

    · If a GM uses the /zone command inside a vehicle, the vehicle will no longer linger and potentially cause zone crashes

    · Terminal/IFF Lock hacks will now clear when a base is hacked or resecured

    · Enemy doors will no longer give the “Enemy owned facility - door is locked” message when the door lock is unlocked

    · Corrected an issue in which Anti Infantry MAX could be acquired at an AMS terminal by Favorite Loadouts

    · You can now properly acquire Standard Exosuit at an AMS with Favorite Loadouts

    · Fixed various issues with deconstructing at an AMS

    · When clicking a respawn location more than once in rapid succession, it will no longer send you to your faction’s Sanctuary

    · You can now open hacked Terminal menus at a base that has been hacked without channeling the REK beam on it to open the window

    · Doors that sometimes would not close will now correctly close

    · Acquiring items from the Repair/Rearm Silo or Landing Pads will now properly automatically place the items directly into your vehicle’s inventory

    · When respawning to a Sanctuary, the respawn time will now be instantaneous instead of 10 seconds

    · When choosing to respawn to Sanctuary, you will no longer spawn in dead

    · Players in a vehicle that bails from the Cargo Hold of a Galaxy that deconstructs will no longer be disconnected

    · ...and many, many more!

    PlanetSide Modding Update

    Server side Mods

    We can now use a special packet called PropertyOverrideMessage to create short or long term modifications by overriding some of the properties the game stores client side. As these changes are applied to the game server side, meaning that no download or patching is needed.

    Along with many other things being controlled by the server, robust modification of Planetside can now occur with an unchanged game client.

    Although you may have read some of them in the above patch notes, you can find a list of currently activated modifiers on the PSForever Live Server here.

    Client side Mods

    Regarding client side changes, several new discoveries have been made, particularly when utilizing both client side and server side mods. The following features have had proof of concepts created:

    · New vehicles

    · New weapons

    · New MAXs

    · Terrain changes

    · Map changes

    · ...and so much more!

    We’d still like to get a working patcher that can patch and verify files up and running before tinkering with mods which require a download.

    We need your help!

    While our developers’ work has been amazing, we could always use more. To continue making PSForever a reality, we need your help! If you have any interest, here are some of the skills needed to assist us:

    · Server Development (Scala, Reverse Engineering)

    · Tools Programmer (C# / C++,  Launcher/Patcher)

    · Client Reversing (DLL Hooks, etc.)

    · Database Designer

    Even if you are not a developer, having a large and active community is helpful. As always, the best place to play, help out, or just find out more information on our project is at the PSForever Discord server: http://chat.psforever.net. We hope to see you there!

    Useful Links

    · Setup Guide

    · Discord

    · Website

    · Forums

     


    10月前 回复
返回
发新帖